Update Log

CryptoCam is in Early Access, so it changes between versions. This is the record of what shipped and when, newest first, including the pieces that are only visible on this website. Mechanics described in the play guide follow this log.

  1. Delete your account from inside the app

    Account deletion is now a flow in the app itself instead of a request by email, as the App Store requires. Deleting removes the account and everything attached to it: specimens, collection, credits and the discovery credit on field reports.

  2. iOS 1.0 submitted, store listing rewritten

    The iOS build went into App Store review together with the in-app purchases. The Play and App Store listings were rewritten in nine languages, and the screenshot set was regenerated at the sizes both stores ask for.

  3. Guest mode

    You can now open the app and look around before creating an account. A guest can browse the map and read reports; documenting, capturing and trading still require a researcher identity, and signing in later links the guest to that identity instead of replacing it.

  4. First-run onboarding

    A short call from the professor replaces the old overlay. It explains the loop once, in a few messages, and then gets out of the way.

  5. UI rebuilt on OneJS v3

    The whole interface moved to the current UI toolkit stack. Same screens, but the older bridging layer is gone, which fixed a long list of layout and input bugs.

  6. Support page and purchase IDs

    A support page went live on the website, and every in-app purchase product got a stable identifier so entitlements survive a reinstall.

  7. TestFlight link and wallet connection

    iOS builds can be joined through TestFlight directly from the website, and minting a specimen now connects a wallet from the app.

  8. Battles

    Turn-based PvP battles shipped, with a narrated log, a battle pass that hands out login rewards, and damage calculated per turn.

  9. Sign in with Apple

    iOS accounts can use Sign in with Apple next to the Unity and Google identities, and the auth screen was rebuilt around the three providers.

  10. Shop on Unity IAP v5

    The store moved to the current billing library on both platforms, which fixed purchases being marked as pending on some Android devices.

  11. Breeding

    Two specimens you own can be bred in an incubator. The offspring is generated as a new individual, inherits the parent species, and gets its own classification and illustration.

  12. Consent and privacy

    A GDPR consent flow and a rewritten privacy page went live, covering what the game sends to the analytics, image and model providers it uses.

  13. Collectibles moved to Base

    Minted specimens moved to Base L2. A minted specimen carries its field report as metadata; minting does not change who discovered it.

  14. Sharing, mail and profile names

    Friend codes made it possible to share a profile without exposing an account ID, the mail system was redesigned, and display names became editable.

  15. The field guide

    The taxonomy tree behind the field guide went live: every documented specimen is classified down to species, and the tree is what the species index on this site is built from.

  16. Photo ownership and the collection

    Documenting a specimen made you its owner from the moment the report was written, the collection was rewritten around that, and the vault was added as protection against capture attempts.